

That means that you'll have to worry about things like how much weight your structure can support while also making sure vehicles driving on top avoid lasers, hit the right switches, and travel through portals safely. With all of these projects, there aren't a whole lot of resources for Portal 3, no matter how badly fans might want it.īridge Constructor Portal, for example, fuses ClockStone's engineering-based simulation game with Valve's sci-fi puzzler. The Vive is getting a substantial update sometime in 2018, and most of Valve's in-production games will be virtual reality titles (the only non-VR game that the company has announced since Dota 2 came out is Artifact, a Dota 2-themed card game).

As of this writing, virtual reality is keeping Valve very busy. Most crucially, Valve collaborated with HTC to create the Vive, which some argue is the best consumer-grade virtual reality headset on the market. In 2013, the company announced SteamOS, a Linux-based operating system devoted to gaming, and a line of devices known as Steam Machines intended to bridge the gap between consoles and gaming PCs (after almost half a decade, Steam Machines are still around, although they haven't sold as well as Valve had hoped). Way back in 2000, Valve teamed with Cisco to create PowerPlay, an initiative designed to speed up consumer internet in hopes of improving online gameplay. To rap things up, Portal is a must-play due to its unique take on the first-person shooter genre, and while you might be scared of its short length, picking it up in the Orange Box is a brilliant idea.It doesn't stop there. It's not bad looking by any stretch of the imagination, and you shouldn't be playing this game for its visuals. The game looks pretty good for a 2007 game. The humour is great, with GLADoS' dialogue being written nice, but the game also knows where to stop itself, a large reason why the game is so hilarious. Throughout the game, new concepts such as turrets are added in to make more a challenge.

The portal gun is an incredibly well-designed and very interesting concept, and you'll be hard-pressed to not muck around it at least once in the campaign. But its what it does in that time that really seals the deal. Yes, the game's length is something that should be considered, even being completable in one or two sittings, taking only three hours.

Then I played Portal and I was truly blown away. I wasn't a person who enjoyed puzzle games much, due to there not being enough innovation in any of them.
